Difference between revisions of "Readme 1.35"
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=1.35.10.1 (21 December 17)= | |||
This hotfix primarily serves to correct some bugs that were discovered within the New Self Propelled Anti-aircraft guns (SPAA). | |||
'''Bug fixes''' | |||
''Sd.Kfz 7/2 (Axis Forces)'' | |||
- It was discovered there was no 3rd person sound when the 3.7cm FlaK 36 was firing, making it difficult to locate. The 3.7cm FlaK 36 now makes noise when it is firing. | |||
- A revision of the 3.7cm FlaK 36’s ammunition supply. It is now 34 x 6 rounds and no longer the 50 x 4 rounds, to be in line with its Historic performance. | |||
''Crusader III AA Mk1 (All Allied Forces)'' | |||
- Some issues with the Crusader III AA Mk1 40mm turret in relation to its un-deployment have been addressed. | |||
- It was found there was different views between the Commander and the Gunner when Multi-crewing. This has now been resolved. | |||
''Both Vehicles'' | |||
- It is now possible for the Commander to use his Binoculars regardless of the guns deployment state. | |||
< S > Cornered Rat Software. | |||
=1.35.10.0 (15 December 17)= | =1.35.10.0 (15 December 17)= | ||
Twas the night before Christmas, when all through the house, | Twas the night before Christmas, when all through the house, |
Revision as of 19:25, 24 December 2017
1.35.10.1 (21 December 17)
This hotfix primarily serves to correct some bugs that were discovered within the New Self Propelled Anti-aircraft guns (SPAA).
Bug fixes
Sd.Kfz 7/2 (Axis Forces)
- It was discovered there was no 3rd person sound when the 3.7cm FlaK 36 was firing, making it difficult to locate. The 3.7cm FlaK 36 now makes noise when it is firing.
- A revision of the 3.7cm FlaK 36’s ammunition supply. It is now 34 x 6 rounds and no longer the 50 x 4 rounds, to be in line with its Historic performance.
Crusader III AA Mk1 (All Allied Forces)
- Some issues with the Crusader III AA Mk1 40mm turret in relation to its un-deployment have been addressed.
- It was found there was different views between the Commander and the Gunner when Multi-crewing. This has now been resolved.
Both Vehicles
- It is now possible for the Commander to use his Binoculars regardless of the guns deployment state.
< S > Cornered Rat Software.
1.35.10.0 (15 December 17)
Twas the night before Christmas, when all through the house,
Not a creature was stirring, not even a mouse;
The stockings were hung by the chimney with care,
In hopes that “the Rats” soon would be there;
Well here it is; the Christmas update.
This Christmas update primarily serves to introduce new, yes NEW! content into the game.
As an added Christmas bonus, this update also addresses the longer term issue of “Un-killable Infantry”.
CLIENT RELATED UPDATES
New Content (SPAAs)
- Sd.Kfz 7/2 AA (Axis Forces)
- Crusader III AA Mk1 (All Allied Forces)
For the time being, the Sd.Kfz 7/2 AA is using the current Bofors gun for its artwork, until the actual 37mm FlaK 36 AA artwork can be made game ready. The data in use IS for the 37mm FlaK 36 AA however.
On the other hand the Crusader III AA Mk1 is mounting the tried and true “Bofors 40mm Automatic Gun”.
Supply Availability (SPAAs)
To start, we will have the following for SPAA availability:
- Tier 1 and onward (not available in Tier 0)
- Infantry brigade: 10
- Armor brigade: 10
- Division HQ: 20
- Naval brigade: 10
- Air brigade: 20
- Available for Premium Subscription
- - Upgrade to premium at http://www.wwiionline.com/account
- Rank required: 5+
Enjoy!
- Trucks now display a cool down timer to indicate when the player may place another of the selected PPO’s. This is the same functionality available to Infantry PPO placement in-game now.
- Fortified Mobile Spawns (FMS) PPO will now have its own reporting symbol. This can be used in place of the current ad-hoc symbol usage prevalent in-game now. It can also be used for other enemy placed objects and is located in the - “Add Report pop-up” under the name of: Enemy Spawn/Object.
- The Gunsights for the Sherman’s and M10 have been reverted back to the state they were in prior to the release of v1.34.10.
- World War II Online is a community of people from all around the world. In memory of those within this community who are, unfortunately no longer with us, the In-Game Memorial has been updated to include those who shall continue to forever, be a part of this unique community of people.
- An ongoing task is to ensure World War II Online is available to as many players as possible in their native language, the Game UI etc, has multi-lingual capability. This is continuously being updated as the game evolves.
World War II Online currently supports:
- English
- Chinese
- French
- German
- Italian
- Spanish
- This release continues the multi-lingual support through the efforts of the Translation Team.
BUG FIXES
- Un-killable Infantry has been an issue plaguing World War II Online for a while now. This release should put this issue in the past as the source of this issue has finally been identified and corrective actions have been implemented.
- An additional source of “Death Lag” has also been isolated and removed by this release.
- It had been reported the CP Capture Timer would become stuck at 1s remaining. It now completes its countdown correctly.
- Within the Chat Tutorials, there is a requirement to press the “Enter” key. Only the Main Keyboard Enter Key was recognized. Now the Number Pad Enter Key is also recognized.
- There is now some guidance for New Steam Users to assist them to create a valid callsign.
- In an ongoing effort to speed up the download/patching process, un-necessary files are being identified and removed.
- On the Steam Mac Client there were multiple “G” meters displayed within the Vehicle Status Window, in place of the usual meters. This has been fixed.
- The Weather Report system had encountered some irregularities. It is now functional again.
- Sometimes when you move between the two levels of the Capture Building in a damaged state, the UI would change the building state to “Not Capture-able”. It would only occur if you jumped or fell through the damaged floor to the lower level. This has now been resolved.
- It has been noticed, sometimes when a HE round hits a non-terrain object, i.e. a vehicle, the round fails to explode. This is now corrected.
- At some point in the not too distant past, the Detect Controllers Button ceased to function. This Button is now functional again.
- On Steam Clients only, some additional in-game informational messages were displayed. This no longer occurs.
- With the recent re-introduction of the “Sapper” into the game, the manual entries were not added. This has now been done.
- A clean install of the Game Client, the Channel Selector (F3) was not tuned to the “Side Chat” Channel. This is now been corrected.
- The Playgate launcher is now correctly branded World War II Online.
- The in-game credits have been updated to reflect the growing team at Cornered Rat Software and include the newest members of the team.
There you have it, for now...
2017 has been a good year for World War II Online. Several significant milestones have been achieved. 2018 is looking to be better, with additional New Content arriving and even more milestones to be tackled.
So from all of us here, to all of you, where ever you are in this world, we wish you Safe and Merry Christmas, and a Happy and Prosperous New Year.
!S - Cornered Rat Software.
1.35.9.8 (1 November 17)
This hotfix focuses primarily on resolution of critical client issues.
Host related
- Minor improvement to death lag
- Added dynamic cluster node shutdown
Client related
- Default PC resolution will now match desktop resolution, backend window handling updated
- Fixed patching issue with Mac clients with bleeding edge OS X versions
- Updated crew models for the following vehicles: Flak36, Laffly, Bofors, Opel, Sdkfz7, Bedford, Morris
- Improved client validation of first-time steam callsigns
- Morris slip-n-slide no longer slippy
- Updated credits
- Corrected AB Bunker picture frames
1.35.9.6 (16 September 17)
This maintenance update primarily serves to improve the handling of extended ACSII (EASCII) characters present within the users My Documents folder path.
Server related
- Addressed the Save and Restore of the Forward Base (FB) state. This ensures the individual FB states after a server restart are the same as they were before the server restart.
- Addresses the "Red Padlock" issue found on the Persona Selection Screen that prevented Persona Selection and therefore entry into the Game (1.35.9.5).
- Improvements to server stability/reliability to ensure maximum up time.
Client related
- Improve the handling of extended ACSII (EASCII) characters contained within the users My Documents folder path. This will alleviate the issues some users were experiencing saving Game Settings, e.g. Game Video Resolution.
- Adjustments to the Fortified Mobile Spawn (FMS) to reduce the occurrences of AA and AT Guns flipping when they spawn into the game at an FMS placed on uneven terrain.
- Add the missing Truck to the United States Training Tutorials.
- Remove the Advanced Training Tutorials for Basic Armor until further review can be completed.
- Map and HUD Training Tutorials are now optional
1.35.9.4 (1 September 17)
This maintenance update primarily serves to stabilize the server cluster with multiple cell hosts active and address a mac client language selection issue.
Server related
- Addressed time coordination related issue (1.35.9.2)
- Crash tracking enhancement (1.35.9.3)
- Addressed multi-cell host crash scenario
Client related
- Mac clients can now switch languages in-game
- Italian language was causing a hangup on both clients
1.35.9.1 (18 August 17)
This maintenance update primarily serves to enable Steam users to download and play the game on both Mac (OS X) and PC platforms. Additionally the following issues have been resolved:
Server related
- Addressed two previous server crash issues
Client related
- Game rebranding to World War II Online, updated loading and splash screens
- Corrected numerous issues with tutorial system
- Localization process established applying to all new updates (Italian, Spanish, German)
- Enforce mandatory training (tutorial) for all new users
- Addressed capture issues when more than 12 players capturing at once
- Addressed issue with despawn button
- Game credits updated
- Offline clones are now properly oriented and killable
If you are proficient in English and one of our supported languages (French, German, Spanish, Italian, and Chinese) we encourage you to contact us (jobs@corneredrats.com) and support WWIIOL! You can also participate if are a bilingual English speaker and would like to see your Native tongue supported as well. In upcoming releases we will be auditing all of the existing translations so your help is appreciated.
1.35.8.1 (20 April 17)
This update is a hot fix to address a level of detail (LOD) issue with the Flak30 which was rendering it invisible in some cases.
Also included:
- Address minor glitches on the Playgate screen
- Make some improvements to netcode3
1.35.8.0 (17 April 17)
Priority Steam Items
- Netcode3 for infantry being introduced for mass testing review
- Re-enabling multiple cell hosts to manager more concurrent users
Art Improvements
- Crew members on Hotchkiss 25mm AA replaced for Allied forces
- Crew members on Flak30 replaced for Germans
- FMS poster now shows “Discord” information
General Fixes
- Damaged propellers no longer disappear in external view
- Propeller damaged accurately reflect in 3rd person
1.35.7.0 (29 January 17)
This is an important game update primarily focused on "under the hood" fixes in preparation for Steam. Releases of this nature will occur in the future as they are ready, certainly as we get closer to Steam.
The out of game "Squad Tools" directly benefit from these changes. Our community development team has been working on these and cannot wait to get them released to you.
Ongoing development continues on several components, relating to Steam prep / due diligence cleaning / content production.
1.35.6.4 (09 January 17)
New Features
- Global Audio Alert for Attack / Defense objectives being placed.
- New crew member models on the Pak36, 2 Pounder and SA mle 1934 Anti-Tank Guns.
- Ammo cache PPO lifetime doubled.
- Ammo cache PPO receives new and improved texture.
Game Play / Strategy
- High Command now has more time to place spare AO's.
- AO availability threshold increased, meaning more players are required prior to additional attack objectives.
General Fixes
- HEAT rounds do less damage to Fortified Mobile Spawn PPO.
- BF-109 rudder fix, and improved handling.
- Mortar barrage waypoint acts as a proper waypoint.
- USA Flag is properly displayed / in code with US standards.
- SA mle 1934 (25mm) ATG typo fix in spawn list.
- Mac users can now adjust their mouse sensitivity settings.
- You should no longer receive "invalid building" messages.
Other Notes
- Underlying work for the Mac client.
- Standard loading screens replaced holiday screens.
- Copyright updated to 2017.
- A bunch of other stuff in preparation for Steam that's under the hood.
1.35.6.3 (03 December 16)
New Weapons shared for US Forces
In an effort to rapidly balance this new update, we shared some French artillery weapons with the US forces. The following weapons have been added to the US kit:
- 25mm light anti-tank gun.
- 47mm medium anti-tank gun.
- Hotchkiss 25mm anti-aircraft gun.
Player Placed Object (PPO) Fixes
- US FMS now correctly spawns light ATG’s and AAA.
- Units that spawn from FMS can now RTB at FMS.
- Ammo cache lifetime extended slightly.
- SdKfz 251c now allows driver to cycle / place PPO’s.
- Gun Emplacement can be placed much closer to other objects.
- Increased cool down and build time of Gun Emplacement.
- Reduced cool down and build time of Sandbags.
- Sandbags buffed to require 2-4AP or 1-2 HE rounds to destroy.
- Mortar damage against PPOs increased.
- Reduced Tank Trap cool down timer.
General Fixes
- Compass on all destroyers and troop transports corrected.
- Morris tractor coasting bug fixed.
- Squad recruitment fixed.
- Credits updated.
1.35.6.1 (27 November 16)
NEW PLAYER PLACED OBJECTS (PPO’S)
- Fortified Mobile Spawn (FMS)
- Urban Mobile Spawn (UMS)
- Ammo Cache
- Tank Trap
- Sandbags
NEW FEATURES
- PPO cycle function key (infantry & trucks)
- Gun Emplacement & Foxhole now destroyable
- M1 Garand added to the British kit (Tier 1)
- Standard Bolt-Action Rifleman receive 1 HE satchel
FIXES
- Squad and player decals now display properly again
- Squished a CTD issue with Mac client
- Tons of behind the scenes code fixes and corrections preparing for Steam
FORTIFIED MOBILE SPAWN (FMS)
The new fortified mobile spawn is now the main mobile spawn point. Infantry and both light anti-tank and light anti-aircraft guns can be spawned from these points. As the name suggests, it is fortified and capable of withstanding lots of hits. The FMS is truck deployed only, and there can only be a single spawn point per mission. It can be placed both on the frontier and in cities. There are two firing slits on the front of the object for defenders, and instructions on the wall to join Teamspeak and how to setup a zone of control (ZOC).
[HOW TO ATTACK] Bombs from Aircraft, HE satchels and HE rounds from mortars or artillery / tank guns will have the most impact. However, small arms (including grenades) will have no effect.
[HOW TO DEFEND] Expand your fortification by deploying multiple objects around the FMS (especially the Gun Emplacement [GE] ) and spawn light guns. The [GE] looks the same as the FMS from the air, therefore concealing it from being obvious.
URBAN MOBILE SPAWN (UMS)
The UMS is the old FRU model (boxes with radio), and may be only deployed within large cities. It is cumbersome and capable of fitting into tight spots the FMS cannot. Spawning only infantry (no guns), it is also very weak in terms of tolerance to damage. This object CANNOT be placed on the frontier, this is intentional.
AMMO CACHE
A small box with ammunition visible (not the old FRU boxes). These ammo boxes can be deployed multiple times on a single (or many) missions. This will offer a wide variety of supply points throughout fights for all ground based weapons. It has a 15 minute lifetime unless an infantry man resets the timer by walking over the boxes.
TANK TRAP
Placeable by Engineer class only, and destroyable by HE satchels and bombs from aircraft only. A single HE satchel will remove this object. HE satchels are available with the Engineer (4), Sapper (2) and now Bolt-Action Rifleman (1) classes.
SANDBAGS
Placeable by Engineer and Standard Bolt-Action Rifleman classes only (not Semi-Auto). Sandbags are immune to small arms fire (grenades and anti-tank rifle can damage), and heavier weaponry will obliterate the object.
CYCLE BETWEEN PPO’S
[INFANTRY] Simply select the PPO build tool (9 key), Left Mouse Button (LMB) to place, Right Mouse Button (RMB) to cycle objects available to your class.
[TRUCKS] Select Z to deploy, then hit (Backspace key) to cycle.
1.35.5.4 (3 November 16)
Hotfix with improved predictor code:
- Should significantly improve apparent clipping.
- Minor connection hiccups should no longer cause severe warping.
- Overall movement is somewhat smoother.
- Removed some less useful collision checks to hopefuly improve FPS for affected players.
1.35.5 (10 October 16)
- Created a new infantry predictor. We plan to improve this, but this should fix several lag-related issues and result in more responsive close-quarters infantry combat.
- AO limits are now based on the side with the lowest population, not the overall population.
- A significantly underpopulated side will receive a bonus to their capture/recapture speed.
- Fixed and reenabled in-game tutorials.
- Fixed ATRs being unable to build the foxhole PPO.
- Fixed the camera position being incorrect when parachuting.
- Numerous behind-the-scenes improvements and cleanup.
1.35.4 (25 July 16)
- Reenabled .overrun and .fallback commands.
- Players no longer fall through transport ship's deck when boarding them.
- Fixed paratroopers getting stuck when jumping from too high an altitude (~3km).
- Rain cloud altitude increased to 2km.
- Destroyer EWS increased to 4km.
- The entire squad member list should now sort properly, not just the members on the current page.
- "Auto-purge" of inactive squad recruits enabled.
- Squads can now be created using the name of a previously disbanded squad.
- Fixed UI text overlapping in the unit select screen.
- Fixed issues the Mac was having with waypoint labels.
- Added .bug command for reporting bugs. This logs a little bit of extra info to help us track down the actual cause of the problem.
- Numerous behind-the-scenes improvements and cleanup.
1.35.3 (29 June 16)
- Fixed "False Dawn" bug.
- Enabled air raid siren.
- Disabled training tutorials until they can be fixed/updated.
- Convergence set via the keymapper should now be saved properly.
- Did some optimizations to help improve loading times when transitioning between areas.
- Made some changes to how version numbers work.
1.35.2 (31 May 16)
- Fixed intermittent crash.
- Fixed score from captures all going to a single player.
- Fixed the client outputting messages about invalid buildings.
- Fixed rare crash on the strat host.
1.35.1 (19 May 16)
Significant Improvements
- Infantry death lag dramatically reduced.
- Multicrew activated, performs flawlessly.
- Character offset is gone.
- Higher frames per second in most cases.
- Better connection stability.
- Removed NetCode2 Beta.
- Bedford Black Out resolved (FINALLY).
- Spawning in different towns is faster.
- Several infrastructure security improvements.
Rocket Propelled Anti-Tank Changes
- RPATS are not loaded on spawn.
- RPATS cannot sprint while loaded.
- RPATS cannot aim when not loaded.
- Cannot switch weapons when RPAT is loaded.