Difference between revisions of "Tiers"
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=Infantry= | =Infantry= | ||
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| colspan="3" align="center"| | |||
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==Tier 0== | ==Tier 0== | ||
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==Tier 1== | ==Tier 1== | ||
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==Tier 2== | |||
<center> | |||
{| class="wikitable" style="text-align: center;" | |||
! British !! French !! German | |||
|- | |||
|[[Anti-Tank Soldier#French | M9 Bazooka]] || [[Grenadier#German | Grenadier]] | |||
|} | |||
</center> | |||
| valign="top"| | |||
==Tier 3== | |||
<center> | |||
{| class="wikitable" style="text-align: center;" | |||
! British !! French !! American !! German | |||
|- | |||
| [[Rifleman#British | M1 Garand ]] || [[Submachine_Gunner#French | M3A1 Grease Gun ]] || [[Rifleman#American | M1903 Springfield ]] || [[Rifleman#German| Sturmgewehr 44]] | |||
|- | |||
| [[Anti-Tank Soldier#british|PIAT]] |||| [[Rifleman#American | M1 Garand ]] ||[[Anti-Tank Soldier#German| Panzerschreck_54]] | |||
|- | |||
||| ||[[Submachine_Gunner#American | M1A1 Thompson ]] ||[[Rifleman#German | Gewehr 43 ]] | |||
|- | |||
||| ||[[Submachine_Gunner#American|M3A1 Grease Gun ]] || | |||
|- | |||
||| || [[Engineer#American |Engineer]] || | |||
|- | |||
||| || [[Rifleman#American | Browning Automatic Rifle ]] || | |||
|- | |||
||| || [[Sniper#American |Sniper]] || | |||
|- | |||
||| || [[Anti-Tank Soldier#American |M9 Bazooka]]|| | |||
|- | |||
||| || [[Mortarmen#American|M37 Mortar]]|| | |||
|- | |||
|||||| [[sapper#american | Sapper ]]|| | |||
|} | |||
|} | |||
</center> | |||
{|width=100% border=0 | |||
| colspan="3" align="center"| | |||
|- | |||
| valign="top"| | |||
=Armored Fighting Vehicles (AFV)= | =Armored Fighting Vehicles (AFV)= |
Revision as of 03:28, 21 February 2023
Introduction
Tiers represent when equipment is introduced into the game. A tier roughly correspond to a year, so what the tiers roughly cover are below;
Tier 0- From the 10th may 1940 when the Germans launched Fall Gelb.
Tier 1-1941
Tier 2-1942
Tier 3- 1943 onwards.
Campaigns normally start in tier 0 and the length of the tiers can vary as it is set by CRS. However, a tier normally last 7 to 10 days before moving on to the next tier. Tier progression can be monitored by the .rdp command. This will give a % of tier progression. Once a new tier is reached they normally roll over automatically onto the next tier. The current exception to this is tier 3 which requires some manual changes from the game managers.
Tiers are reset back to tier 0 once a campaign is finished.
+++++THIS IS A WORK IN PROGRESS AND CURRENTLY BEING UPDATED+++++
Infantry
Tier 0 |
Tier 1
|
Tier 2
|
Tier 3 |
Armored Fighting Vehicles (AFV)Field Pieces (Anti-Tank and Anti-Aircraft Artillery Weapons)Air Force Units |