Readme 1.37
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Jump to navigationJump to search1.37.1.0 (15 Feb 2013)
Features
- IVC Target channel added
- IVC HC channel added
- IVC Multi-crew channel added
- IVC Squad channels will now be separated by their side
- An IVC tab has been added to the Keymapper pop-up (P) window
- A new Hero Builder infantry unit has been added
- RPAT w/2 rounds
- Main battle rifle w/20 rounds
- 2 HE Frag Grenades
- 1 Knife
- 1 Shovel
- RPAT w/2 rounds
- Matilda, Pz2c, Pz3, SdKfz 231 and Firefly crew members have been visually updated
Terrain
- The Triumphal Arch has been added to Brussels
- Players can now damage the newly added Dams
- New towns have been added: Chalons, Chalons South, Tilloy-et-Bellay, Attendorn, Sittingbourne, Sheerness, Juvigny, Conde Sur Marne, Les-Petite Loge, Bochum, Hattingen, Zevenaar, Elten, Bechy, Verny, Baronville, Francaltroff, Cuvilly, Montdidier, Lassigny, Ribecourt, Orbeval, Marville, Jametz, Vittarville, Rouen, Rouen East and Barentin
- Tongeren has had new town walls built
- Beauvais, Clermont and Willemstad have been rebuilt
- Terrain tiles around Paris have been fixed up
- Dover, Bergen op Zoom and Calais are now enlarged
- Some river barriers have been moved under water with buoys added to mark them
- Some in game Manuals have been updated
- Genobrst has been added to the Fallen Soldier Memorial
- A few new props have been added: Row Boat, Submarine, Aircraft Carrier and Swordfish
- Double ponds with a creek and bridge have been added to Sittingbourne
- Factories from Amiens and Abbyville have been moved to Rouen and Rouen East
Audio & Effects
- Sound effects audio has been equalized across all units and weapons, this may require players to adjust game audio volume in preferences
- All new special effects have been added
- Create longer lasting VFX for artillery rounds that have no fireball
- Create individual SFX for artillery HE shells
- Create mortar specific VFX
- Improve muzzle smoke VFX on tank main guns
- Improve fuel fire VFX
- Improve engine fire VFX
- Improve frag grenade VFX & SFX
- Create new bomb explosion VFX & SFX
- Create new bazooka explosion SFX
- Create longer lasting VFX for artillery rounds that have no fireball
Fixes
- Secondary "Hurricane" kill bug fixed
- Fixed the bug that caused some building to disappear during town captures
- Motorized Mortars can now shoot beyond 2,150m
- Repaired the Beauvais-Poix-de-Picardie FB
- Fixed the unkillable Stuart driver
- The AB Barracks buildings now have a damage model
1.37.0.0 (10 December 22)
Introducing Integrated Voice Communications for WWII Online!
Features
- Lobby voice radio channel for general comms and choosing sides
- Side voice radio channels active when no mission has been selected (Separate Axis, Allied channels)
- Mission radio channels (side unique) becomes primary radio channel (whether spawned or not)
- Squad voice radio channel for dedicated squad ops (always available)
- In-game 3D voice chat providing attenuated and directional positional-based voice audio
- Configurable key mapping
- Cycle through available voice channels
- Transmit on selected voice channel (PTT)
- 3D voice activation (talking)
- Temporary IVC Disable (Mute/Deafen) for tense moments
- IVC Hud Enable/Disable
- Cycle through available voice channels
- IVC Hud displays who is talking, Icons over talking players (Radio vs 3D Chat)
- IVC Configuration
- Voice audio input/output device selection
- Input/Output volume
- Enable/Disable channel types (uncheck all for IVC opt-out)
- Voice audio input/output device selection
- Sensitive to .ignore list for muting other players