Tiers

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Introduction

Tiers represent when equipment is introduced into the game. A tier roughly correspond to a year, so what the tiers roughly cover are below;

Tier 0- From the 10th may 1940 when the Germans launched Fall Gelb.

Tier 1-1941

Tier 2-1942

Tier 3- 1943 onwards.

Campaigns normally start in tier 0 and the length of the tiers can vary as it is set by CRS. However, a tier normally last 7 to 10 days before moving on to the next tier. Tier progression can be monitored by the .rdp command. This will give a % of tier progression. Once a new tier is reached they normally roll over automatically onto the next tier. The current exception to this is tier 3 which requires some manual changes from the game managers.

Tiers are reset back to tier 0 once a campaign is finished.

+++++THIS IS A WORK IN PROGRESS AND CURRENTLY BEING UPDATED+++++

Infantry

Tier 0

British French German Italian
Enfield No4 Mk 1 MAS 36 Mauser Karabiner 98 Carcano Modello 1891
Thompson Model 1928 Pistolet-mitrailleur MAS mle 38 MP 40 Beretta Model 38
Bren Mk II Light Machine Gun Fusil-mitrailleur mle 1924/29 MG 34
Sniper Sniper Sniper
Grenadier grenadier
Boys_Anti-Tank_Rifle Boys_Anti-Tank_Rifle Panzerbüchse 39
2inch mortar Lance-grenades de 50 mm mle 37 5 cm leGrW 36 (Granatwerfer 36)
Engineer Engineer Engineer
sapper sapper Sapper

Tier 1

British French German
Sten Mk II MAS40 Gewehr41
MP 34

Tier 2

British French German
M9 Bazooka Grenadier

Tier 3

British French American German
M1 Garand M3A1 Grease Gun M1903 Springfield Sturmgewehr 44
PIAT M1 Garand Panzerschreck_54
M1A1 Thompson Gewehr 43
M3A1 Grease Gun
Engineer
Browning Automatic Rifle
Sniper
M9 Bazooka
M37 Mortar
Sapper

Armored Fighting Vehicles (AFV)

Field Pieces (Anti-Tank and Anti-Aircraft Artillery Weapons)

Air Force Units