Readme 1.20
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Version 1.20.3 (12-14-05)
Vehicles:
- - Fixed long standing bug with spall
- - Spall will only be created on rounds that come very close to penetration
Global:
- - Added new alternative network
- - Upon login, the client will now use the best connection available to connect to the game server
Version 1.20.2 (11-09-05)
Global:
- -Fixed a grass coloring bug when disabling vertex shaders
- -Fixed a despawn infantry CTD
Version 1.20.1 (11-09-05)
Infantry:
- - Fixed Paratroopers showing the test patch
Vehicles:
- - Fixed an issue where gunsights migt not show correctly
- - Completed range finder functioanlity on Tiger
- - Added correct plate differentiation to M10 rear armor
- - Adjusted AA/AT gun rotations to pre 1.20 speeds
Terrain:
- - Removed bushes from collision detection routines
- - Added new statues to builder's bridge
- - Updated City Building
- - Fixed a flicker bug on new grass objects
- - Modified water effects shaders to incorporate changes to fog
- - Reduced haze effect in new lighting routines
- - Fixed an issue with sun glare through walls at spawn in
- - Moved the lower cloud deck up
UI/HUD:
- - Fixed missing timer display on despawn
- - All ground vehicle EWS ranges have been increased
- - Added a max range for show friendlies (view distance)
- - increased the timeout of the mission orders window to 10 minutes
Contact Reports:
- - Contact reports confirmed by the mission-leader are shared across all same-side missions to the same target city
Global:
- - Reduced minimum AOs to 2 for low server populations
- - Added builders icons to name display
- - Fixed a CTD with vehicle pointers
- - Fixed a rare CTD with tree loading
- - Fixed the bug that caused extreme z-fighting of the lower cloud layer
- - Fixed a problem where mission leaders couldn't spawn on a mobile spawn placed while they were spawned
- - Fixed a problem where mission members might be unable to mobile spawn after despawning
- - Updated translations
Settings:
- - Added checkbox to enable shaders on grass objects (older video cards should turn this off)
- - Disabled vertex shaders on trees for Mac
Version 1.20.0 (10-24-05)
Note: All nVidia users should update video drivers for use with this patch
Infantry:
- - Added new infantry death animations
- - Added multiple patch support to infantry avatars
- - Added pistol to ATRs
- - Audited grenade loadouts
- - Audited sprint time to 75 secons
- - Added new Mills Grenade art
- - Added new art for m1935
- - Despawning while riding in an airplane will no longer give RTB
Vehicles:
- - Added British C47 transport plane
- - Added British Churchill Mk. VII
- - Added French M10 tank destroyer
- - Added German Tiger I Mk. IVE
- - Added 1942 era rounds for Tiger 88mm
- - Audited performance on 1940 88mm Flak rounds (minor performance increase)
- - Audited Opel to add oil cooling system
- - Audited Opel to move engine to front of vehicle (weight and inertia)
- - Adjusted torpedo penetration and shrapnel
- - Adjusted belting on Mg42 to 150 rounds
- - Changed the mixing on idle and engine sounds
- - Fixed the hatch sound anomaly in the SdKfz.251c
- - Fixed clock in Matilda
- - Fixed a bug with turret speeds that caused inconsistency
- - Fixed sight issue on Pz38t
- - Turret sounds now cease when a player switches positions
- - Vehicles now have dynamic rank availability based on the number of tiers available in the set
- - Destroyer crew member 2 (multi-crewed) now controls fore and aft 20mm AA batteries
- - Destroyer crew member 1 (multi-crewed) now controls the 37mm AA batteries
- - Updated several sounds
Terrain:
- - Added new grass objects
- - Added new 3d buildings to replace older models
- - Added new builders statues and memorial names
- - Adjusted cloud layer altitudes (one layer moved up, one layer moved down)
- - Updated several building LoD ranges for increase graphics performance
- - Replaced all clutter bushes with speed tree objects
- - Fixed a rotation issue with trees
AI:
- - Added HE to AI/ATG
- - Added more dispersion to all ground AI for more environmental fire
- - Removed tank targeting from 20/25mm AA-FlaK guns
HUD/UI:
- - Audited colors, transparency and fonts for easier readability
- - Added new method for Multi-crewing vehicles
- - Added mobile spawn indicator to the brigade selection list
- - Added mobile spawn indicator back into mission ready room
- - Added mobile spawn choice checkbox to mission ready room
- - Added new despawn dialog with RTB status and facility information
- - Added new branch avatars to persona selector
- - Added new squads global tab to all pages
- - Added new brigade selection page; brigades are now in a treeview with active divisions and brigades expanded by default
- - Added new ready room (new vehicle selection/multicrew interface and a simplified right pane)
- - Added tool tips for most elements (tool tips hide on mouse click)
- - Added mission tab to in game map
- - Added brigade tab to in game map
- - Added Squad Tab to in game map
- - Added new offline spawn list (tree view)
- - Added HUD pop up for mission /orders and info
- - Tree view branches now expand on double click
- - List and tree controls should now keep their scroll position over refreshes
- - Fixed a bug where the ready room would resort while players were selecting vehicles
- - Vehicles list now shows class and category information (tree view)
- - Vehicles are now sorted by class
- - Vehicles that are unavailable to the player are now shown with the reason for unavailability (rank or supply)
- - Reservig a vehicle will show the vehicle description instead of the vehicle select dialog
- - Mission leaders now cancel a mission when leaving the mission
- - All units will now receive notice of RTB status when attempting to exit the game world
Squad Tab:
- - Added text fields for 8 character squad callsign
- - Added text fields for 40 character squad name
- - Added text fields for 255 character squad description
- - Added text fields for 80 character squad homepage URL
- - Added text fields for 400 character message of the day
- - Added ability for HC staff with the MOTD permission to change the side MotD - Added ability for HC staff of Colonel and above to edit Brigade MotD
- - Added fields for primary and second languages
- - Added in-game squad member (detailed list including country, branch, brigade, mission and nearest city)
- - Added "squad rank" to allow control over member permissions
- - Added in-game squad management
- - Added basic management: create, disband
- - Added resign: allows co/xo to step down while promoting someone else to their role
- - Added member management: recruit, accept, decline, leave, kick
- - Added chat based commands in addition to button commands:
- - /recruit <gamename>
- - /accept
- - /decline
- - /leave
- - /create <shortname> <longname>
- - /disdand
- - /remove <gamename>
- - /promote <gamename>
- - /demote <gamename>
- - /resign <gamename> (demotes self to XO and give <gamename> CO rank)
- - If the CO or XO try to /leave a squad with 5 or less members, the squad is disbanded
- - If anyone leaves a squad with 2 or less members, the squad is disbanded
Squad Voting:
- - Added /voteco command
Map:
- - Added min-map / compass toggle (cursor click on mini-map)
- - Added right click menus for map interaction
- - Added waypoints and a menu list of current waypoints
- - Added contact reports
- - Added mission members to the map
- - Fixed map double click bug
- - Fixed the city finder to recognize non-English characters
- - The map now opens with 'center on me' selected by default each time it is accessed
Waypoints:
- - Mission leaders may now right click on the map to set waypoints
- - Waypoints have right click menus
- - Waypoints can be made Active and will draw an arrow to them on the map
- - Waypoints have a name field for up to 10 characters
- - Waypoints have a notes field that will show a note up to 128 character
- - Attack waypoints appear as red triangles
- - Rally waypoints appear as blue triangles
- - Waypoints default to being named A1, A2 and A3, or R1, R2 and R3
- - Waypoints can be edited once they are placed
- - Waypoints will be sent to all mission members
- - Waypoints can be set to active
- - Mission Target and Origin are now displayed as waypoints
Contact Reports:
- - All friendly players on your mission will appear on the in game maps
- - Players on a mission can right click on the in game map to make a contact report
- - Players can select from infantry, ground, air or sea contacts
- - Contact reports are then sent to the missionleader for confirmation
- - The mission leader will see who the report is from and can mark the contact report as approved or delete the report
- - Approved reports will go out to everyone on the mission
- - All contact reports (approved or pending) will time out after a few minutes
Manuals:
- - New manuals global tab setup allows you to more easily access game manuals
- - Added new comprehensive vehicle descriptions
- - Added vehicle pictures
- - Offline vehicle lists now remember their state between spawns
- - Fixed spelling and informational errors in some launch tips
Keymapper:
- - Added headers to keymapper categories
- - Reordered several keymapper items
- - Renamed several keymapper items
Name Display:
- - Moved non rank icons to the right of the in game name display
- - Added mission leader icon
- - Added commander icon
- - Added builder icon
- - Added trainer icon
Chat:
- - Improved text editing (edit keys, line wrapping and vertical cursor)
- - Visual improvements to tooltips (resizing and border)
- - Improved tabview (tooltips per tab and right aligned tabs)
- - Improved who commands including /hc, /trainers, etc. (/hclist for old view)
Global:
- - Added new lighting routines
- - Updated UI and Host Messge translations
- - Fixed a cause for several UI related CTDs
- - Modified collision routine for increased performance
Host:
- - Improved host performance throughout the processes by reducing calls
- - Host is now able to provide clients with updates to the mission roster when they are spawned
- - Fixed a scoring bug which could cause random sortie scores and loss of AAR
Settings:
- - Added Post Render Filtering option to settings for new lighting routines
- - FSAA will not work with new lighting enabled
- - Added color options for setting mission mates and mission leader colors
- - Changed tree settings to be more easily understood
- - Removed "no frame run ahead"
- - Removed ability to turn off multi-texturing (auto-detect support)
- - Removed some tree settings
PlayGATE:
- - Added new PlayGATE to fix final issues with Win98/2k/NT installs to directories with spaces
Performance:
- - Dramatically reduced memory footprint
- - Improved Chat performance
- - Implemented new model structure to reduce render load
- - Added serialized object deletion to improve stutters
- - Optimized water shaders
- - Optimized texture support routines
- - Optimized vertices calculations
- - Optimized vertex buffer objects
- - Optimized materials loading
- - Optimized terrain loading of new areas for reduced stutters
- - All textures now generated at initial load (increased load time, reduced stutters)
- - All vehicles now generated at initial load (increased load time, reduced stutters)