Difference between revisions of "Readme 1.33"

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Update me..
=General=
 
*Fixed a cause of the concussion bug
*Re added concussion effects (audio and screen shake)
*Fixed mission results pending bug
*Fixed the Out of memory bug
*Reduced SpeedTree memory allocations considerably
*Improved infantry memory and performance
 
=Infantry=
 
*All third person avatars and animations have been redone
*Added new base infantry
*Added new paratroopers
*Infantry classes now have unique kit loadouts
*Infantry now have normal and specular maps
*Improved bouncing grenade functionality (ceilings and vehicles)
*The trenching tool is now in weapon slot 9
*Improved the trenching tool HUD feedback
*Added trenching tool animation for digging
*Updated corpses
*Updated ragdoll functionality
*Removed Officer and HC avatars
*Removed emote system (except .ammo)
*Removed multiple faces
*Removed infantry decals
*Removed lean
 
=Vehicles=
 
*Corrected horizontal stabilizer aspect ratio on bf109f2
*Corrected horizontal stabilizer aspect ratio on bf109f4
*Corrected horizontal stabilizer aspect ratio on bf109g6
*Fixed the Fairmile compass
*Sherman Commanders damage model now in the correct location
 
=Aircraft Gun Convergence=
 
*Audited all minimum convergence to be 100m (was up to 250m)
*Convergence ranges standardized 100m to 800m
 
=Sound=
 
*Upgraded to Xaudio2 engine
*Requires installation of xaudio files (in installer)
*Fixed bionic ears
*Fixed weapon trailing sounds
*Adjusted sound volume and attenuation
 
=UI/HUD=
 
*Updated infantry and para UI pics
*Updated map icons for performance
*Training bypass now offers yes/no instead of ok/cancel
*Fixed a skull icon appearing when a hulk disappeared
*Fixed promotion messages being cut off in the pop up
*All new text drawing for improved performance
*Improved splash screens for wide screen monitors
*Prevented combat training unit select screen from stretching in ultra-wide screens
*When a building is captureable, we now say whether it's captureable by the enemy
*Bailed air crew no longer appear as airborne rifle on the map
 
=Preferences=
 
*Ragdoll preferences removed
*Removed unused audio preferences now that we have Xaudio
*Added some missing tool tips
*Radial clutter can no longer be manually turned off in the XML file
*Removed the "low memory" option
 
=AAR=
 
*Now indicates when killed by AI instead of displaying a dash
 
=Tutorials=
 
*Updated tutorial to account for automatically placed contact reports
 
=Terrain=
 
*Updated several towns
**Couvin
**Eupen
**Hamoir
**Mariembourg
**Spa
**Quite a few others that we didn't make a note of at the time
 
=Translations=
 
*Switching from non-Chinese to Chinese now tells you to restart
*Updated all languages
 
=Mac=
 
*Fixed Magic Mouse behavior issues
 
=Builders and Portraits=
 
*Added Killban
*Added Xiper
*Added McKay "mac25" Allen
*Added Mike "Boudreau" Jennings
 
[[Category:Patches]]

Latest revision as of 08:34, 23 October 2014

General

  • Fixed a cause of the concussion bug
  • Re added concussion effects (audio and screen shake)
  • Fixed mission results pending bug
  • Fixed the Out of memory bug
  • Reduced SpeedTree memory allocations considerably
  • Improved infantry memory and performance

Infantry

  • All third person avatars and animations have been redone
  • Added new base infantry
  • Added new paratroopers
  • Infantry classes now have unique kit loadouts
  • Infantry now have normal and specular maps
  • Improved bouncing grenade functionality (ceilings and vehicles)
  • The trenching tool is now in weapon slot 9
  • Improved the trenching tool HUD feedback
  • Added trenching tool animation for digging
  • Updated corpses
  • Updated ragdoll functionality
  • Removed Officer and HC avatars
  • Removed emote system (except .ammo)
  • Removed multiple faces
  • Removed infantry decals
  • Removed lean

Vehicles

  • Corrected horizontal stabilizer aspect ratio on bf109f2
  • Corrected horizontal stabilizer aspect ratio on bf109f4
  • Corrected horizontal stabilizer aspect ratio on bf109g6
  • Fixed the Fairmile compass
  • Sherman Commanders damage model now in the correct location

Aircraft Gun Convergence

  • Audited all minimum convergence to be 100m (was up to 250m)
  • Convergence ranges standardized 100m to 800m

Sound

  • Upgraded to Xaudio2 engine
  • Requires installation of xaudio files (in installer)
  • Fixed bionic ears
  • Fixed weapon trailing sounds
  • Adjusted sound volume and attenuation

UI/HUD

  • Updated infantry and para UI pics
  • Updated map icons for performance
  • Training bypass now offers yes/no instead of ok/cancel
  • Fixed a skull icon appearing when a hulk disappeared
  • Fixed promotion messages being cut off in the pop up
  • All new text drawing for improved performance
  • Improved splash screens for wide screen monitors
  • Prevented combat training unit select screen from stretching in ultra-wide screens
  • When a building is captureable, we now say whether it's captureable by the enemy
  • Bailed air crew no longer appear as airborne rifle on the map

Preferences

  • Ragdoll preferences removed
  • Removed unused audio preferences now that we have Xaudio
  • Added some missing tool tips
  • Radial clutter can no longer be manually turned off in the XML file
  • Removed the "low memory" option

AAR

  • Now indicates when killed by AI instead of displaying a dash

Tutorials

  • Updated tutorial to account for automatically placed contact reports

Terrain

  • Updated several towns
    • Couvin
    • Eupen
    • Hamoir
    • Mariembourg
    • Spa
    • Quite a few others that we didn't make a note of at the time

Translations

  • Switching from non-Chinese to Chinese now tells you to restart
  • Updated all languages

Mac

  • Fixed Magic Mouse behavior issues

Builders and Portraits

  • Added Killban
  • Added Xiper
  • Added McKay "mac25" Allen
  • Added Mike "Boudreau" Jennings