ATG Training Guide

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ATG Trainer’s Training Workbook -- by Chkicker

When training someone on ATGs start by reminding them of the three simple rules before getting into the actual equipment.

  1. Where to shoot
  2. What to shoot
  3. When to shoot

As much as possible ATGs should wait to get a side shot on a tank or at least get a shot at one of the known weak spots. You can refer to the many sapper guides out there to highlight these positions. If a tank has spotted you and is coming right at you often a good trick is to hit it in the tracks. If you track the tank it often spins sideways for a good side shot.

When shooting other ATGs, AAA or soft targets like trucks, half tracks and light armored cars you can have great success with HE. You can also use AP rounds and hope for a direct hit. Many regular ATG players will say that shooting enemy infantry in the open is best with AP rounds. Enemy infantry in enclosed places like buildings may be easier to shoot with HE.

If helping to take down a forward base or fire base a good rule of thumb is… the bigger the equipment, the further away you should be. Bigger ATGs can take out tanks from longer ranges but because they are slower they have a harder time avoiding infantry. Smaller ATGs can get a little closer. They are great sniper guns for taking out infantry. They’'re also fast enough to maneuver when enemy infantry are approaching and are good and getting back into a hiding position when tanks roll out.

Try as much as possible to stay concealed. You never know when an enemy infantry might be walking by. The smaller the ATG the easier it is to conceal it. If an enemy infantry is closing on your position use the bushes to keep yourself out of his sight. He may know where you are but you have a better chance of running him over if he can’t see you. Also avoid shooting whenever an enemy plane is on the prowl overhead and looking in your direction. Wait for the planes to get in a position where they can’'t see you when firing. If they see your tracers you’'re in trouble.

Finally, choose the right tools for the job. If you’re going to get towed to a place with good elevation where mobility isn’'t a factor then the bigger the gun the better. If you’re doing a lot of pushing or hill climbing you may decide to downsize. Always use berms and hills when possible to gain elevation and visibility. The trade off is power and range vs. concealment and mobility. Choose wisely.

Axis ATGs

PaK 36 (37 mm) AT Gun

Caliber: 37 mm

Muzzle Velocity: 760 m/s

Effective Range: 400 m

Towed by: Opel, Halftrack

Loadout: 75 AP, 25 HE

Optics: High optic strength with low field of View. Difficult to acquire targets.

Power: Lighter caliber low speed round. High arcing rounds with low range. Good at short range.

Shield: Low and weak. Not effective against stopping infantry fire.

Mobility: Very fast. Easy to climb hills and hide in bushes.

File:Pak3637mm.jpg

PaK 36 (37 mm) AT Gun Sight

Targeting on this unit is manual. You must remember the range that you hit your target.

Use the backspace key to switch between AP and HE rounds.

File:Pak3637mmgunsight.jpg

PaK 38 (50 mm) AT Gun

Caliber: 50 mm

Muzzle Velocity: 823 m/s

Effective Range: 2 km

Towed by: Opel, Halftrack

Loadout: 40 AP, 15 HE

Optics: Normal with average field of View. Average Range.

Power: Medium weight, higher speed round. Good trajectory. Good hitting power.

Shield: Medium height shield to protect against infantry fire.

Mobility: Average speed. Average climbing. Good concealment.

File:Pak3850mm.jpg

PaK 38 (50 mm) AT Gun Sight

Use Page Up / Page Down to set gun site.

Use PzGr for ranging with AP rounds

Use SprGr for ranging with HE rounds.

Use the backspace key to switch between AP and HE rounds.

For good visibility place the top of the center triangle on your target.

File:Pak3850mmgunsight.jpg


PaK 40 (75 mm) AT Gun

Caliber: 75 mm

Muzzle Velocity: 793 m/s

Effective Range: 2 km

Towed by: Halftrack only

Loadout: 40 AP, 20 HE

Optics: Normal/Low optic strength with excellent Field of View. Above

Power: Heavy, average speed round with very good range. Heavy hitting power.

Shield: Heavy, high shield for good protection against infantry fire.

Mobility: Low speed. Poor climbing ability. Low concealment due to size.

File:Pak4075mm.jpg

PaK 40 (75 mm) AT Gun Sight

Use Page Up / Page Down to set gun site.

Use PzGr for ranging with AP rounds

Use SprGr for ranging with HE rounds.

Use the backspace key to switch between AP and HE rounds.

For good visibility place the top of the center triangle on your target.

File:Pak4075mmgunsight.jpg

French ATGs

SA MLE 34 (25 mm) AT Gun

Caliber: 25 mm

Muzzle Velocity: 918 m/s

Effective Range: 500 m

Towed by: Laffly

Loadout: 40 AP, No HE

Optics: High optic strength with average Field of View.

Power: Light high speed round with low trajectory. Low power.

Shield: Heavy, high shield for good protection against infantry fire.

Mobility: High speed. High climbing ability. High concealment ability.

File:Samle3425mm.jpg

SA MLE 34 (25 mm) AT Gun Sight

Use Page Up / Page Down to set gun sight.

File:Samle3425mmgunsight.jpg

SA MLE 37 (47mm) AT Gun

Caliber: 47 mm

Muzzle Velocity: 855 m/s

Effective Range: 1 km

Towed by: Laffly

Loadout: 55 AP, No HE

Optics: Average optic strength with average Field of View.

Power: Medium caliber round with above average velocity. Medium hitting power.

Shield: Medium shield with low height for below average protection against infantry fire.

Mobility: above average speed. Good climbing ability. High concealment ability.

File:Samle3747mm.jpg

SA MLE 37 (47 mm) AT Gun Sight

Use Page Up / Page Down to set gun sight.

File:Samle3747mmgunsight.jpg


M1 (57mm) AT Gun

Caliber: 57 mm

Muzzle Velocity: 884 m/s

Effective Range: 2 km

Towed by: Laffly

Loadout: 40 AP, 15 HE

Optics: Average/Low optic strength with average Field of View. Difficult to maintain target lock.

Power: Medium caliber round with above average velocity. Above average hitting power.

Shield: Good shield with medium height for average protection against infantry fire.

Mobility: Average speed. Average climbing ability. Average concealment ability.

File:M157mm.jpg

M1 (57 mm) AT Gun Sight

Targeting on this unit is manual. You must remember the range that you hit your target.

Use the backspace key to switch between AP and HE rounds.

File:M157mmgunsight.jpg


M5A2 (76.2mm) AT Gun

Caliber: 76.2 mm

Muzzle Velocity: 793 m/s

Effective Range: 2.5 km

Towed by: Laffly

Loadout: 40 AP, 20 HE

Optics: High optic strength with very wide Field of View. Difficult to maintain target lock.

Power: Heavy caliber round with average velocity. Heavy hitting power.

Shield: Heavy shield with high height for good protection against infantry fire.

Mobility: Low speed. Low climbing ability. Poor concealment ability.

File:M5a2762mm.jpg

M5A2 (76.2 mm) AT Gun Sight

Targeting on this unit is manual. You must remember the range that you hit your target.

Use the backspace key to switch between AP and HE rounds.

File:M5a2762mmgunsight.jpg

British ATGs

QF 2 Pounder (40 mm) AT Gun

Caliber: 40 mm

Muzzle Velocity: 792 m/s

Effective Range: 500 m

Towed by: Beddy, Morris

Loadout: 70 AP, 15 HE

Optics: Low optic strength with average Field of View. Gun rotates 360 degrees.

Power: Light caliber round with good velocity. Low trajectory. Light hitting power.

Shield: Light shield with low height for poor protection against infantry fire.

Mobility: High speed. Excellent climbing ability. High concealment ability.

File:Qf2pd40mm.jpg

QF 2 Pounder (40 mm) AT Gun Sight

Targeting on this unit is manual. You must remember the range that you hit your target.

Use the backspace key to switch between AP and HE rounds.

File:Qf2pd40mmgunsight.jpg


QF 6 Pounder (57mm) AT Gun

Caliber: 57 mm

Muzzle Velocity: 900 m/s

Effective Range: 2 km

Towed by: Beddy, Morris

Loadout: 40 AP, 15 HE

Optics: Average optic strength with average Field of View. Great targeting system.

Power: Medium caliber round with high velocity. Low trajectory. Average / high hitting power.

Shield: Medium shield with medium height for average protection against infantry fire.

Mobility: Average speed. Average climbing ability. Average concealment ability.

File:Qf6pd57mm.jpg

QF 6 Pounder (57 mm) AT Gun Sight

Use Page Up / Page Down to set gun sight.

Use the backspace key to switch between AP and HE rounds.

Range setting will show in the top left corner of your screen.

If it isn’t visible hit the ~ key to display the range setting.

File:Qf6pd57mmgunsight.jpg


QF 17 Pounder (76.2 mm) AT Gun

Caliber: 76.2 mm

Muzzle Velocity: 880 m/s

Effective Range: 3 km

Towed by: Morris only

Loadout: 40 AP, 20 HE

Optics: Average optic strength with average Field of View.

Power: Large caliber round with high velocity. High hitting power.

Shield: Heavy shield with good height for good protection against infantry fire.

Mobility: Low speed. Poor climbing ability. Poor concealment ability.

File:17pd762mm.jpg

QF 17 Pounder (76.2 mm) AT Gun Sight

Use Page Up / Page Down to set gun sight.

Use the backspace key to switch between AP and HE rounds.

Use the ranges on the left side of the targeting window.

File:17pd762mmgunsight.jpg