Readme 1.28

From WWII Online Wiki
Jump to navigationJump to search

Version (01-22-08)

Graphics Engine Update:

  • Frame rate and stutter performance are dramatically improved in this release.
  • Improved terrain loading
  • Reduced memory footprint
  • Improved collision code
  • Improved OpenGL state handling
  • Vehicle hulks now queue for loading

Vehicle Markings

  • All ground and air vehicles now have historical looking markings
  • These markings are per brigade
  • Each player will also have an identifying mark based on their game name (these are not globally unique)
  • For a complete list see the WWIIOL Wiki

Types of Marking:

  • Unit markings are based on which brigade the vehicle is spawned from and will be the same for all vehicles from that brigade
  • Support units, such as tanks in a navy brigade or planes in an army brigade will receive that countries support marking
  • Individual markings are based on the player's handle and will be the same for that player whenever he spawns that vehicle class
  • Personal markings are used for con badges, B1 badges, etc.

German Armor Marking:

  • Unit marking * based on German divisional markings, hull front and rear
  • Individual marking * based on German three digit tank numbers (red with white stroke), turret both sides
  • Personal marking * located on the hull side

French Armor Marking:

  • Unit marking * based on French regimental markings, hull sides.
  • Individual marking * based on "Aces" company markings (clubs, spades, diamonds, hearts * red, white and blue version of each), turret sides
  • Personal marking * located on the hull, front or side

British Armor Marking:

  • Unit marking is based off of British brigade markings (red/green square with white number), hull front
  • Individual marking is based off of British squadron markings, turret sides and front
  • three colors (red, yellow, blue)
  • three shapes (triangle, square, circle)
  • number (1-4) inside
  • Personal marking is located on the hull sides

Truck Marking:

  • All Trucks/Pullers have the same markings as the armor for their country
  • Markings are smaller and placed on bumpers/number plates where applicable

Gun Marking:

  • ATG/AAA: (all countries will be the same)
  • Personal marking only, located on the gun shield

German Plane Marking:

  • Unit marking * based on German squadron emblems, nose both sides
  • Individual marking * based on German flight numbers (numbers 1-14 in various colors), rear fuselage both sides
  • Personal marking * under canopy both sides

French Plane Marking:

  • Unit marking * based on French squadron emblems, rear fuselage both sides
  • Individual marking * based on French flight numbers (numbers 1-14 in various colors), tail both sides
  • Personal marking * nose both sides

British Plane Marking:

  • Unit marking * based on British squadron lettering (two letters), left of fuselage roundel
  • Individual marking * based on British flight lettering (single letter), right of fuselage roundel
  • Personal marking * nose

Infantry and Navy markings:

  • No changes from existing decals

Air Warning System (Radar):

  • Added a new Air Warning System to the map
  • AWS is designed to simulate the various forms of intelligence one might receive over the radio while in flight
  • AWS primary goal is to increase the air players ability to find and engage the enemy
  • There is a toggle on the map pane to turn on or off the AWS
  • On the map you will see a grid
  • The grid is labeled AA-DW horizontally and 0-60 vertically
  • The grid size is 16km square
  • The grid updates in cycles over 60 to 120 seconds
  • The grid covers the whole theater
  • Red grids indicate heavy enemy air presence reported
  • Yellow grids indicate light enemy air presence reported
  • These colors may be adjusted in settings
  • EWS will still show bombers that have been reported as sighted near towns
  • EWS does not show fighters
  • AWS may not be interdicted, it is the culmination of several types of signals and intelligence
  • AWS mat not be avoided though the system is not 100% accurate
  • AWS does not differentiate between types of aircraft
  • AWS only shows enemies

AWS Reporting:

  • When an aircraft begins to accelerate it becomes AWS enabled
  • AWS enabled aircraft that exceed taxi speeds will begin to trigger AWS
  • Once AWS is triggered the plane has 90 seconds before its position may begin being reported
  • Slowing down and landing will remove a plane from reporting

Show Friendlies:

  • Friendlies on your mission are now indicated on your map
  • Friendlies not on your mission are also now indicated on your map if they are closer than 1000m and on your visual update list

Airborne Infantry:

  • Paratroopers now have several loadouts available to them
  • These loadouts are similar to their regular infantry counterparts with some exceptions:
    • Airborne Rifleman: +1 Satchel, +1 Ammo can (total of two)
    • Airborne SMG: as existing "Paratrooper" unit.
    • Airborne LMG: +2 Smoke Grenades
    • Airborne Sniper: +20 rifle rounds, + Pistol with 24 rounds
    • Airborne ATR: +2 HE grenades
    • Airborne Mortar: +5 HE mortars, +10 Smoke mortars
  • There are no Airborne counterparts for the Grenadier or Sapper units
  • Paratroopers who get resupplied in the field may receive some grenades

Airborne Brigades:

  • Paratroopers now spawn from missions that origin at airfields
  • Transport planes will now be on the same mission as the paratroopers they are transporting
  • Paratroopers may only create missions from airfields

New Hangar:

  • Added a new hangar structure
  • The hangar is invulnerable
  • Planes now spawn in the hangar
  • Paratroopers now spawn in the hangar

Depot Spawning:

  • Trucks may now spawn from depots
  • Limited guns may now spawn from depots
  • The throttles for depot spawning have been adjusted to include more infantry
  • Remember that depot spawning is time based and only so many of a vehicle will be available in a given window of time


  • Naval units may be resupplied when stationary within 1000m of a friendly naval facility
  • Air units may be resupplied when stationary within 500m of a friendly air field
  • Planes will now fully resupply after several seconds

Ammo Request

  • Added /ammo request functionality
  • Any ground or troop vehicle type can now do a "/ammo" in chat to request ammo from nearby players
  • units will now blink on the map if the map was open when ammo was requested
  • The requesting players name tag will blink in the game world
  • Infantry can also perform the "I need ammo" emote which can be assigned to a key
  • Players can only request ammo every 30 seconds
  • All vehicle types see the player icon blink on the map
  • Relevant resupply vehicle types get additional notification about ammo requesters
  • This additional notification is in the form of a game alert in the HUD with the ammo requester's name, along with a sound effect
  • The player's game icon out in the world pulses from normal size to a little larger and they get a chat message saying the user needs ammo
  • Trucks see this extra feedback if they are within 1000 meters of the requesting ground unit
  • Rifleman see this extra feedback if they are within 200 meters of the requesting trooper
  • Rifleman don't see extra feedback if its a ground vehicle since they can't do anything about it anyway


  • Paratroopers now have correct uniform in first person


  • Fixed several Vehicle Shadows
  • Renamed He111 in manuals
  • Fixed TG effects sorting behind tail
  • Fixed several external glass sorting errors
  • Fixed oxygen gauge on the Hurricanes
  • Ships now have a greater RTB range that to reflect their home waters
  • All vehicles will have had LOD adjustments made for performance improvements
  • Trucks and guns can now RTB at friendly depots
  • Re-textured Shermans for mis-matched colors
  • He111 now has side windows (we mean it this time)
  • Fixed missing poly in the rear of the DB7 and Havoc


  • Added new bomb bay sound
  • Adjusted "slo-mo" HE explosion
  • Canopy sounds no longer queue
  • Fixed gear sound repeating
  • Fixed smoke and other particle effects being invisible behind transparent objects
  • Added several new sounds (thanks Mike and Georgh!)
  • Added new engine sounds for Hawk 75
  • Added new engine sounds for Stuart
  • Added new engine sounds for Spitfires
  • Added new engine sounds for 109
  • Added new engine sounds for A13 and Matilda


  • Added Frankfurt to German territory
  • Relocated German Production Facility 9 to Frankfurt
  • Added supply links along eastern edge of map to embed Frankfurt into supply network
  • Remodeled Monchen-Gladbach
  • Fixed a spawn point issue at Goersboek
  • Fixed castle door that was impenetrable
  • Fixed stairway in berm at Ardres-St.Omer Depot
  • Fixed Dussen Bridge
  • Fixed numerous FB spawn issues (collider problems with berms)
  • Fixed numerous bush/tree line anomalies
  • Fixed numerous forest tile anomalies
  • Removed some bad AI
  • Blended the eastern areas of the game world around Frankfurt
  • Flattened all air fields for smooth hangar exiting


  • The Bomber category of the spawn lists changed to Bomber/Transport
  • Fixed an error message when a manual was not available
  • ML colored icon now trumps squad color


  • Added simple obscenity filter
  • Added lots of stuff to the filter (if you find something missing please don't try and report it on the forums, do a .report in game)
  • Several internal performance improvements
  • /rdp now includes more information


  • P39 now listed as fighter


  • Capture assists will now be scored
  • To assist in a capture you must be in the building at the time of the capture
  • You can loose an assist if you are in a building that the enemy captures
  • Several internal changes for scoring records
  • Vehicles that are destroyed (KIA/MIA) but have not been hit by an enemy player will cycle back as rescued but the player will still be credited with destroying the vehicle


  • Fixed a bug where you could spawn from a FB that was destroyed after you had selected a unit to spawn
  • Air brigades can no longer be placed on front line towns

Memorial Additions:

  • John "Aesis" Lee
  • Alex "Medievil" Clark