Difference between revisions of "Heads up Display"

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While you are spawned into the game world there are head’s-up-display (“HUD”) elements around your display perimeter that provide dynamic information on your combat status. You can turn them on or off with the Y key. Weapons and ammo information, as well as other game related info, are displayed.
=Heads Up Display (HUD)=


=Weapon / Ammo Counters=
While you are spawned into the gameworld there are several elements (boxes) around your display perimeter that provide dynamic information on your combat status. You can turn them on or off with the Y key or manage them within [[Game_Settings | Game Settings]]. Weapons and ammo information, as well as other game related info, are displayed.
 
==Weapon / Ammo Counters==


This will show you the Weapon/Equipment selected, or in a vehicle position that has weapons the Ammo Count.
This will show you the Weapon/Equipment selected, or in a vehicle position that has weapons the Ammo Count.
You will see a Weapon and Ammo Count that displays your weapon type and the amount of ammo you have.
You will see a Weapon and Ammo Count that displays your weapon type and the amount of ammo you have.


=Persona / Avatar Status=
==Persona / Avatar Status==


This display is global no matter what combat unit you are in. It displays your current avatar type (infantry or crew) your current stance (standing, prone, seated, etc.), as well as your Blood and ATP levels. Pay close attention to these as they let you know what shape you are in.
This display is global no matter what combat unit you are in. It displays your current avatar type (Infantry or Crew) your current stance (Standing, Prone, Kneeling), as well as your Blood and Stamina levels. Pay close attention to these as they let you know what shape you are in.


=Blood Level=
===Blood Level/Stamina===


The red bar element (top) gives you a readout of your injury level. If you are hit or loosing blood this indicator will drain accordingly.
The red bar element (top) gives you a readout of your injury level. If you are hit or loosing blood this indicator will drain accordingly.
ATP (or Stamina)
ATP (or Stamina). </br>
 
The green bar element (bottom) gives you a readout of your stamina or ATP (Adenosine Triphosphate or “muscle fuel”). This represents your ability to operate your weapon, run, etc. As you get fatigued through sprinting or experiencing extended G forces in an airplane, this will drain, but unlike blood levels, you can get your ATP back by resting briefly.
The green bar element (bottom) gives you a readout of your stamina or ATP (adenosine triphosphate or “muscle fuel”). This represents your ability to operate your weapon, run, etc. As you get fatigued through sprinting or experiencing extended G forces in an airplane, this will drain, but unlike blood levels, you can get your ATP back by resting briefly.
 


==Mini Map==
==Mini Map==


The small map display in the lower right is designed to give you limited location information at a glance, when bringing up the main map would not be…”prudent.
The small map displayed Top-right is designed to give you limited location information at a glance, when bringing up the main map would not be prudent.</br>
 
A simple map display with a green arrow pointing towards your target (red). This will also show you Friendly Forces around you.</br>
A simple compass display with arrows pointing towards your origin (blue) and target (red), mouse-clickable zoom controls, an accurate latitude/longitude display and the name of the nearest CP, provide the essential information you need when you can only afford a quick peek away from the action.
Holding left-shift left-alt keys together will bring up the mouse cursor so that you can zoom in/out on the mini map.


Hold the Alt key to bring up the mouse cursor so that you can change mini-map settings.
==Vehicle Info==


This element displays in the upper left corner and is toggled on or off with the ^ key (also known as the Tilde ~ key-found on the keyboard next to number 1). It shows vehicle class-specific information. In aircraft it will show current G level, your Angle of Attack (“AOA”) and your degrees of Slip. In other vehicles, it shows the current gear. If you have other soldiers on board your vehicle, this element will expand to show their names.


=Vehicle Info=
==Game Info==


This element displays in the upper left corner and is toggled on or off with the Grave ` key (also known as the Tilde ~ key). It shows vehicle class-specific information. In aircraft it will show current G level, your Angle of Attack (“AOA”) and your degrees of Slip. In other vehicles, it shows the current gear. If you have other soldiers on board your vehicle, this element will expand to show other their names.
This displays on the right and is toggled on or off with the Num-Lock key. You can find useful information about your current frame rate, game time (24 hr), your icon display mode and Ping.


=Game Info=


This displays in the upper right corner and is toggled on or off with the Num Lock key. You can find useful information about your current frame rate, game time (24 hr), and your icon display mode (controlled by the Tab key).


[[Category:GameMechanics]]
[[Category:GameMechanics]]
[[Category:NeedsWork]]

Revision as of 05:23, 29 October 2023

Heads Up Display (HUD)

While you are spawned into the gameworld there are several elements (boxes) around your display perimeter that provide dynamic information on your combat status. You can turn them on or off with the Y key or manage them within Game Settings. Weapons and ammo information, as well as other game related info, are displayed.

Weapon / Ammo Counters

This will show you the Weapon/Equipment selected, or in a vehicle position that has weapons the Ammo Count. You will see a Weapon and Ammo Count that displays your weapon type and the amount of ammo you have.

Persona / Avatar Status

This display is global no matter what combat unit you are in. It displays your current avatar type (Infantry or Crew) your current stance (Standing, Prone, Kneeling), as well as your Blood and Stamina levels. Pay close attention to these as they let you know what shape you are in.

Blood Level/Stamina

The red bar element (top) gives you a readout of your injury level. If you are hit or loosing blood this indicator will drain accordingly. ATP (or Stamina).
The green bar element (bottom) gives you a readout of your stamina or ATP (Adenosine Triphosphate or “muscle fuel”). This represents your ability to operate your weapon, run, etc. As you get fatigued through sprinting or experiencing extended G forces in an airplane, this will drain, but unlike blood levels, you can get your ATP back by resting briefly.

Mini Map

The small map displayed Top-right is designed to give you limited location information at a glance, when bringing up the main map would not be prudent.
A simple map display with a green arrow pointing towards your target (red). This will also show you Friendly Forces around you.
Holding left-shift left-alt keys together will bring up the mouse cursor so that you can zoom in/out on the mini map.

Vehicle Info

This element displays in the upper left corner and is toggled on or off with the ^ key (also known as the Tilde ~ key-found on the keyboard next to number 1). It shows vehicle class-specific information. In aircraft it will show current G level, your Angle of Attack (“AOA”) and your degrees of Slip. In other vehicles, it shows the current gear. If you have other soldiers on board your vehicle, this element will expand to show their names.

Game Info

This displays on the right and is toggled on or off with the Num-Lock key. You can find useful information about your current frame rate, game time (24 hr), your icon display mode and Ping.