Difference between revisions of "Spawning"
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=== Mobile Spawn Points for Infantry === | === Mobile Spawn Points for Infantry === | ||
Attacking and defending infantry are not limited to the barracks or depots, nor even the predictable locations of the FBs to enter the game world. They may also use | Attacking and defending infantry are not limited to the barracks or depots, nor even the predictable locations of the FBs to enter the game world. They may also use Fortified Mobile Spawns (FMS). FMS allow the attacker or defender to set up a staging location, subject to certain limitations. Only infantry may spawn at FMS. They take some communication and cooperation between players to employ properly, but they are a powerful tool for putting resources where they can be effective without being forced to spawn in predictable locations. FMS cannot be captured, they can only be destroyed. | ||
FMS can also act as a resupply and RTB point for all ground units in the field. | |||
There are several other [[Player_Placed_Objects|Player Placed Objects (PPO)]] which can be placed around the FMS to facilitate its durability and lifespan. | |||
== FRU Restrictions == | == FRU Restrictions == |
Revision as of 16:31, 12 June 2017
Getting into the action is easy, getting out of it is a bit harder. Here are some things you should know about where and when you can spawn in, and about despawning as well.
Where? When? The facilities noted above as “spawnable” are locations where new units can enter the game world as follows:
- Airfields: any fighters, fighter-bombers, transports, and light bomber aircraft (Ju87 and Blenheim) available to your country may spawn at an airfield. Bombers like the DB-7, Havoc, and He111, are limited to specific airfields designated by your High Command as bomber deployments.
- Docks and Harbors: all docks and harbors may spawn patrol boats (Fairmiles). Only certain deepwater harbors designated by your High Command as a location for a Naval deployment can spawn destroyers and freighters.
- AB Infantry Barrack/AB Vehicle Garage: you may spawn any infantry at all barracks where you control the spawn AND own the CP. Some ABs located adjacent to airfields may be designated as paratrooper deployments.
- Depots: subject to the rules of Offensive and Defensive depot spawning (see above), you may spawn infantry at any supply depot you control.
- FB Infantry Barrack/FB Vehicle Garages: you may spawn any infantry or vehicle units at any FB that is yours and open.
Mobile Spawn Points for Infantry
Attacking and defending infantry are not limited to the barracks or depots, nor even the predictable locations of the FBs to enter the game world. They may also use Fortified Mobile Spawns (FMS). FMS allow the attacker or defender to set up a staging location, subject to certain limitations. Only infantry may spawn at FMS. They take some communication and cooperation between players to employ properly, but they are a powerful tool for putting resources where they can be effective without being forced to spawn in predictable locations. FMS cannot be captured, they can only be destroyed.
FMS can also act as a resupply and RTB point for all ground units in the field.
There are several other Player Placed Objects (PPO) which can be placed around the FMS to facilitate its durability and lifespan.
FRU Restrictions
- Only Ground Infantry Mission Leaders (not Airborne) and trucks (Laffly S-20, Bedford OYD, Opel Blitz and SdKfz 251) can deploy FRUs.
- Only one FRU can be active for each mission.
- They can be destroyed by the enemy, or the Mission Leader can replace them with a new FRU at a different location. This is ususally done as a "move up" towards the mission objective.
- Deploy distance restrictions from/to target/objective have changed from what they were with truck based MSP's.
- If you use a truck to deploy an FRU, rather than as mission leader infantry, you use the same deploy function as before (Z key by default).
- When you are trying to place an FRU in a location that will not accept it, the "ghost" FRU will appear red in color. When the location is good, it will turn green.
- There is a "cooldown" timer that prevents you building an FRU again until a sufficient "build again" time has passed.
INTEGRATE ABOVE AND BELOW
Spawning is a term used to describe the process of entering the game world.
Different types of units will spawn in different places.
Infantry can spawn from an FB infantry spawn, AB infantry spawn, a supplied Depot, or a Mobile Spawn. Paratroopers are an exception - they can only spawn where a Paratroop Deployment is placed.
Armor, Prime Movers, and ATG/AA can spawn from an FB vehicle spawn, or an AB vehicle spawn.
Most Aircraft can spawn from an Airfield, with the exception of strategic bombers, which can only spawn where a Bomber Deployment is placed.
Smaller ships can spawn from any Dock, but Destroyers and Troop Transports can only spawn from deep water ports that have a Destroyer Deployment placed.