Difference between revisions of "Introduction"
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This game is extremely rich and dynamic and will take a little time to learn it all and rank up. But once you have learned the ropes you will find this sim is truly '''spectacular'''. Like any game you will need to take time to learn how to play it. | This game is extremely rich and dynamic and will take a little time to learn it all and rank up. But once you have learned the ropes you will find this sim is truly '''spectacular'''. Like any game you will need to take time to learn how to play it. | ||
Fortunately there are many helpful players in game as well as guides to help you, it has a dedicated '''Training Server''', and this Wiki to get you started with the game. | Fortunately there are many helpful players in game as well as guides to help you, it has a dedicated '''Training Server''', and this Wiki to get you started with the game. | ||
==Game Play== | ==Game Play== |
Revision as of 03:49, 30 March 2023
Welcome to WWII Online: Battleground Europe!
World War 2 Online is a Massively Multiplayer Online ( MMO) First Person Shooter ( FPS) game with some Role Playing Game (RPG) elements encompassing land, air, and sea action.
The game is owned by Playnet Inc. which was founded in 1999, and developed by Cornered Rat Software. WWIIONLINE officially went live on June 6, 2001. The game has been online continuously since then, making it one of the longer running MMOs currently on the market.
The Game World
The vast majority of games are "arena" types, where you play in a tiny area with invisible walls. Most MMO's are also limited in size, as well as scope. Those that attempt to have huge play grounds do so with "ZONES".
Within World War II Online you can Drive,Fly or even walk the Length of the map (Europe) without having to load different zones.
Overview to game
Gameplay takes place as part of a campaign where the war starts in the early phase of WWII (during the Battle of France period in the spring/summer of 1940) and progresses through a timeline passing through all the stages of the conflict right up to the arrival of the Americans in 1942 and then onto the later stages of the war. Weapons and equipment in your supply change according to this timeline, commonly referred to as tiers, this gives a dynamic feel to the changing technology and weapons as the war progresses. Each WWII Online campaign ends when one side or the other owns approximately 95% of the entire map.
This game is extremely rich and dynamic and will take a little time to learn it all and rank up. But once you have learned the ropes you will find this sim is truly spectacular. Like any game you will need to take time to learn how to play it. Fortunately there are many helpful players in game as well as guides to help you, it has a dedicated Training Server, and this Wiki to get you started with the game.
Game Play
There are 2 sides to this war and that is Allied and Axis, each sides main objective is to push their enemy to the East or to the West. This is accomplished by the Countries High Command placing Attack Orders (AO) on towns. Thus sending their forces forward, Capturing Depots and Army Bases to secure the town. There are many intricacies to this and are all explained as you delve deeper into WWII Online's Game Mechanics.
We have to start somewhere as does supply and that would be in the Factories, linked from them are the Divisions and more importantly Brigades. Within these Brigades you can find and spawn a number of different Units to aid you in your chosen mission.
Once the Attack Order (AO) has been placed you may need to create a mission and the step by step instruction can be found here. You would then proceed forward with your selected unit to the town you are attacking. As infantry so you are not having to spawn from the Forward Base all the time you can set Mobile Spawns be it a Fortified Mobile Spawn (FMS) or Light Mobile Spawn (LMS) all inforamtion on these can be found here