Difference between revisions of "High Command"

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==General==
The High Commands are player-run hierarchies that command the strategic level of the game.
The High Commands are player-run hierarchies that command the strategic level of the game.


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These links will take you to the HC pages for each team. Allowing you to lookup officers and their placement in the "Orbat".
These links will take you to the HC pages for each team. Allowing you to lookup officers and their placement in the "Orbat".


===[[Axis OrBat|Axis Order of Battle]]===
===Axis Order of Battle===


===[[Allied OrBat|Allied Order of Battle]]===
[[Axis OrBat|Axis Order of Battle]]
 
===Allied Order of Battle===
 
[[Allied OrBat|Allied Order of Battle]]


==High Command Control Options==
==High Command Control Options==


===[[High Command Control Panel]]===
===High Command Control Panel===
 
The High Command Control Panel allows HC officers and [[Officer in Charge|OIC]]s handle [[Brigade Orders]] and [[OIC Nomination]]s. [[High Command Control Panel|Here]]


The High Command Control Panel allows HC officers and [[Officer in Charge|OIC]]s handle [[Brigade Orders]] and [[OIC Nomination]]s.
===Tactical Orders===


===[[Tactical Orders]]===
The High Command Staff have access to tools that directly interface with the game systems allowing for control over the flow of battle by means of turning on or off spawning and releasing control of a Town in some instances. [[Tactical Orders|Here]]


===[[Brigade Orders]]===
===Brigade Orders===


HCs and OICs can order attack and defense objectives on cities ([[Choke Point|CP]]s) and bridges, take charge of brigades, and move them.
HCs and OICs can order attack and defense objectives on Bridges, take charge of brigades and move them. [[Brigade Orders|Here]]


===[[OIC Nomination]]===
===OIC Nomination===


HC officers can nominate any player within a brigade to be the [[Officer in Charge]] of that brigade.
HC officers can nominate any player within a Brigade to be the [[Officer in Charge]] of that brigade. [[OIC Nomination|Here]]


===Dot Commands===
===Dot Commands===

Latest revision as of 02:13, 4 February 2024

General

The High Commands are player-run hierarchies that command the strategic level of the game.

Orders of Battle

The High Commands organize the military branches into Orders of Battles, or "Orbats".

These links will take you to the HC pages for each team. Allowing you to lookup officers and their placement in the "Orbat".

Axis Order of Battle

Axis Order of Battle

Allied Order of Battle

Allied Order of Battle

High Command Control Options

High Command Control Panel

The High Command Control Panel allows HC officers and OICs handle Brigade Orders and OIC Nominations. Here

Tactical Orders

The High Command Staff have access to tools that directly interface with the game systems allowing for control over the flow of battle by means of turning on or off spawning and releasing control of a Town in some instances. Here

Brigade Orders

HCs and OICs can order attack and defense objectives on Bridges, take charge of brigades and move them. Here

OIC Nomination

HC officers can nominate any player within a Brigade to be the Officer in Charge of that brigade. Here

Dot Commands

These commands are the command line tools you can use as HC to get information and inform your map decisions.

  • .hccp - this command calls up the HC map and the HC command queue
  • .hc <message> - With text after .hc it will set the HC Message to that text. Generally used to inform logging in HC of current state, or of state of MOIC's plan.
  • .hc - lists current HC online
  • .rdp - displays the current RDP Rate (the reduction in factory speed due to damage to the factories) and the current equipment tier.
  • .obj n - displays the number of current AOs available and placed, and required.
  • .obj l - that's an L not an i, displays the list of current objectives for both sides
  • .obj i - displays the current info on they city you in, or the currently selected map object if your map is open
  • .own - displays the status of the highlighted map object (your map must be open)
  • .fb <city> - displays who owns the FBs of the named city
  • .ne <brigadeID> - displays the movement status and fallback of the named brigade or of your current brigade if none is specified
  • .du <brigadeID> - displays the supply status of the listed brigade or of your current brigade if none is specified. It will display the total number of tickets(units) coming into supply, how many deliveries are scheduled, and how long until the delivery is made.
  • .moved or .moveb - see movement rules under "Brigade Orders" above.

High Command Reference

High Command Tips

High Command's Responsibilities