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  • These links will take you to the HC pages for each team. Allowing you to lookup officers and their placement in The High Command Control Panel allows HC officers and [[Officer in Charge|OIC]]s handle [[Brigade Orders]] and [[OIC
    3 KB (487 words) - 03:13, 4 February 2024
  • ...f Brigades per Division depends on how the HC has organized the Army. The units are represented on the game map with a flag Icon. ...ontinue to move as before with one noticeable exception: The new paratroop units will be listed as Army Brigades, but they will be moved like Air Brigades
    5 KB (846 words) - 02:59, 4 February 2024
  • *HC movements ...all the BE info, but to play with limited units and limited map. Using THE HC GAME engine I am making a much simpler utility to just load and display cor
    4 KB (753 words) - 04:14, 29 July 2023
  • ...sh/French/German side's symbol. An in-game list of all currently logged in HC players is available. HC players have abilities that are not available to the rest of the playerbase
    6 KB (1,061 words) - 04:12, 29 July 2023
  • *HQ Units can be placed Off Map at any time [same delay penalty as a rout, however] *HC players can move the brigade they are in by selecting the destination on th
    10 KB (1,792 words) - 07:34, 23 October 2014
  • ...ree with basic infantry and equipment, but a subscription will unlock more units and will allow us to release more- and faster upgrades! *You will be able to upgrade your account any time to unlock more units and features.
    8 KB (1,312 words) - 05:22, 29 October 2023
  • *- All units will now receive notice of RTB status when attempting to exit the game worl ...staff with the MOTD permission to change the side MotD - Added ability for HC staff of Colonel and above to edit Brigade MotD
    11 KB (1,864 words) - 07:40, 23 October 2014
  • *These units no longer derive their spawn list from the towns and facilities where they *The absent units are divided into groups, which are then delivered every 2 minutes over a to
    18 KB (3,115 words) - 05:59, 23 October 2014
  • ...e the placement of AOs on towns without any participation of High Command. HC will continue to move strategic supply and manage bridge objectives. The timer moves faster if more friendly units are present within that same facility. This capture timer is variable so th
    14 KB (2,480 words) - 02:34, 3 March 2024
  • * New 3D models have been created for these units: * The hitmap on these units have been fixed:
    25 KB (3,936 words) - 07:00, 26 April 2024
  • ==Units== ===Aircraft and Vehicle Units===
    55 KB (9,087 words) - 01:46, 20 October 2023
  • - Artillery units have been added to the game ...rs and artillery has been added to give players specific details for those units
    50 KB (8,512 words) - 05:18, 24 February 2023
  • ...wn list was empty whenever changing from a list that had a large amount of units - The M10 and Achilles internal sounds have been updated to match other units
    48 KB (8,099 words) - 05:23, 1 April 2019