Difference between revisions of "Tiers"
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|| [[Grenadier#French | grenadier]]|| | || [[Grenadier#French | grenadier]]|| | ||
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| [[Anti-Tank_Rifleman#British| | | [[Anti-Tank_Rifleman#British| Boys Anti-Tank Rifle ]] | ||
|| [[Anti-Tank_Rifleman#French | | || [[Anti-Tank_Rifleman#French | Boys Anti-Tank Rifle ]] | ||
|| [[Anti-Tank_Rifleman#German | Panzerbüchse 39 ]] | || [[Anti-Tank_Rifleman#German | Panzerbüchse 39 ]] | ||
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Revision as of 05:44, 21 February 2023
Introduction
Tiers represent when equipment is introduced into the game. A tier roughly correspond to a year, so what the tiers roughly cover are below;
Tier 0- From the 10th may 1940 when the Germans launched Fall Gelb.
Tier 1-1941
Tier 2-1942
Tier 3- 1943 onwards.
Campaigns normally start in tier 0 and the length of the tiers can vary as it is set by CRS. However, a tier normally last 7 to 10 days before moving on to the next tier. Tier progression can be monitored by the .rdp command. This will give a % of tier progression. Once a new tier is reached they normally roll over automatically onto the next tier. The current exception to this is tier 3 which requires some manual changes from the game managers.
Tiers are reset back to tier 0 once a campaign is finished.
+++++THIS IS A WORK IN PROGRESS AND CURRENTLY BEING UPDATED+++++
Infantry
Tier 0 |
Tier 1
|
Tier 2
|
Tier 3 |