Difference between revisions of "Tiers"
(→Tier 1) |
(→Tier 2) |
||
Line 88: | Line 88: | ||
! French !! German | ! French !! German | ||
|- | |- | ||
|[[Anti-Tank Soldier#French | M9 Bazooka]] || [[Grenadier#German | Grenadier]] | |[[Anti-Tank Soldier#French | AT: M9 Bazooka]] || [[Grenadier#German | Grenadier: Karabiner 98k]] | ||
|} | |} | ||
</center> | </center> |
Revision as of 03:00, 23 February 2023
Introduction
Tiers represent when equipment is introduced into the game. A tier roughly correspond to a year, so what the tiers roughly cover are below;
Tier 0- From the 10th may 1940 when the Germans launched Fall Gelb.
Tier 1-1941
Tier 2-1942
Tier 3- 1943 onwards.
Campaigns normally start in tier 0 and the length of the tiers can vary as it is set by CRS. However, a tier normally last 7 to 10 days before moving on to the next tier. Tier progression can be monitored by the .rdp command. This will give a % of tier progression. Once a new tier is reached they normally roll over automatically onto the next tier. The current exception to this is tier 3 which requires some manual changes from the game managers.
Tiers are reset back to tier 0 once a campaign is finished.
+++++THIS IS A WORK IN PROGRESS AND CURRENTLY BEING UPDATED+++++
Infantry
Armored Fighting Vehicles (AFV)
Field Pieces (Anti-Tank and Anti-Aircraft Weapons)
Air Force Units
|