Difference between revisions of "Tiers"
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| [[Blenheim#Bristol_Blenheim_Mk.IV| Blenheim Mk IV]] || || [[Ju87|Junkers Ju 87B Stuka]] | | [[Blenheim#Bristol_Blenheim_Mk.IV| Blenheim Mk IV]] || || [[Ju87|Junkers Ju 87B Stuka]] | ||
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| | | [[Vickers_Wellington_Mk_III | Wellington Mk. III]] || || [[He111|Heinkel He 111H-2]] | ||
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| [[C47|C-47 Dakota]] || [[Ju52|Junkers Ju-52 3M ]] || [[Ju52|Junkers Ju-52-3M]] | | [[C47|C-47 Dakota]] || [[Ju52|Junkers Ju-52 3M ]] || [[Ju52|Junkers Ju-52-3M]] |
Revision as of 01:26, 6 May 2023
Introduction
Tiers represent when equipment is introduced into the game. A tier roughly correspond to a year, so what the tiers roughly cover are below;
Tier 0- From the 10th may 1940 when the Germans launched Fall Gelb.
Tier 1-1941
Tier 2-1942
Tier 3- 1943 onwards.
Campaigns normally start in tier 0 and the length of the tiers can vary as it is set by CRS. However, a tier normally last 7 to 10 days before moving on to the next tier. Tier progression can be monitored by the .rdp command. This will give a % of tier progression. Once a new tier is reached they normally roll over automatically onto the next tier. The current exception to this is tier 3 which requires some manual changes from the game managers.
Tiers are reset back to tier 0 once a campaign is finished.
Infantry
Armored Fighting Vehicles (AFV)
Field Pieces (Anti-Tank and Anti-Aircraft Weapons)
Air Force Units
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