Difference between revisions of "Tiers"
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! British !! French !! German | ! British !! French !! German | ||
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| [[Crusader A15, AA Mk I]] || [[Crusader A15, AA Mk I]] || [[SdKfz 7/2 Halftrack]] | | [[Crusader A15, AA Mk I | A15 Crusader AA Mk I (SPAA)]] || [[Crusader A15, AA Mk I | A15 Crusader AA Mk I (SPAA)]] || [[SdKfz 7/2 Halftrack | SdKfz 7/2 Halftrack (37mm) SPAA]] | ||
|- | |- | ||
| [[M1A3 57mm]] || [[PaK. 40|PaK. 40 (75mm)]] | || || [[M1A3 57mm | M1 57mm AT Gun]] || [[PaK. 40|PaK. 40 (75mm) AT Gun]] | ||
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Revision as of 04:36, 23 February 2023
Introduction
Tiers represent when equipment is introduced into the game. A tier roughly correspond to a year, so what the tiers roughly cover are below;
Tier 0- From the 10th may 1940 when the Germans launched Fall Gelb.
Tier 1-1941
Tier 2-1942
Tier 3- 1943 onwards.
Campaigns normally start in tier 0 and the length of the tiers can vary as it is set by CRS. However, a tier normally last 7 to 10 days before moving on to the next tier. Tier progression can be monitored by the .rdp command. This will give a % of tier progression. Once a new tier is reached they normally roll over automatically onto the next tier. The current exception to this is tier 3 which requires some manual changes from the game managers.
Tiers are reset back to tier 0 once a campaign is finished.
+++++THIS IS A WORK IN PROGRESS AND CURRENTLY BEING UPDATED+++++
Infantry
Armored Fighting Vehicles (AFV)
Field Pieces (Anti-Tank and Anti-Aircraft Weapons)
Air Force Units
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