Difference between revisions of "Tiers"
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! French !! American !! German | ! French !! American !! German | ||
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|| [[P39#Model 26 / P-39N Airacobra | | || [[P39#Model 26 / P-39N Airacobra |Bell mle 26 (P-39N)]] || [[P38|P-38F Lightning]] ||| [[Bf109#Messerschmitt Bf 109 G6/U4|Messerschmitt Bf 109 G-6/U-4]] | ||
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||| [[P39#Model 26 / P-39N Airacobra |P-39N Airacobra]] || [[Ju87#Junkers Ju 87G2|Junkers Ju 87G2 Stuka]] | ||| [[P39#Model 26 / P-39N Airacobra |P-39N Airacobra]] || [[Ju87#Junkers Ju 87G2|Junkers Ju 87G2 Stuka]] |
Revision as of 05:36, 23 February 2023
Introduction
Tiers represent when equipment is introduced into the game. A tier roughly correspond to a year, so what the tiers roughly cover are below;
Tier 0- From the 10th may 1940 when the Germans launched Fall Gelb.
Tier 1-1941
Tier 2-1942
Tier 3- 1943 onwards.
Campaigns normally start in tier 0 and the length of the tiers can vary as it is set by CRS. However, a tier normally last 7 to 10 days before moving on to the next tier. Tier progression can be monitored by the .rdp command. This will give a % of tier progression. Once a new tier is reached they normally roll over automatically onto the next tier. The current exception to this is tier 3 which requires some manual changes from the game managers.
Tiers are reset back to tier 0 once a campaign is finished.
Infantry
Armored Fighting Vehicles (AFV)
Field Pieces (Anti-Tank and Anti-Aircraft Weapons)
Air Force Units
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