Difference between revisions of "Tiers"
Line 361: | Line 361: | ||
|| || [[ Hawk_Fighters | Curtiss P-40B Tomahawk]] | || || [[ Hawk_Fighters | Curtiss P-40B Tomahawk]] | ||
|- | |- | ||
|| || [[P38|P-38F Lightning]] || | || || [[P38 | Lockheed P-38F Lightning]] || | ||
|- | |- | ||
|| || [[P39#Model 26 / P-39N Airacobra |P-39N Airacobra]] || | || || [[P39#Model 26 / P-39N Airacobra | Bell P-39N Airacobra]] || | ||
|- | |- | ||
|| || [[Havoc#A20C Havoc| Douglas A-20C]] || | || || [[Havoc#A20C Havoc| Douglas A-20C]] || |
Revision as of 01:13, 24 August 2023
Introduction
Tiers represent when equipment is introduced into the game. A tier roughly correspond to a year, so what the tiers roughly cover are below;
Tier 0- From the 10th may 1940 when the Germans launched Fall Gelb.
Tier 1-1941
Tier 2-1942
Tier 3- 1943 onwards.
Campaigns normally start in tier 0 and the length of the tiers can vary as it is set by CRS. However, a tier normally last 7 to 10 days before moving on to the next tier. Tier progression can be monitored by the .rdp command. This will give a % of tier progression. Once a new tier is reached they normally roll over automatically onto the next tier. The current exception to this is tier 3 which requires some manual changes from the game managers.
Tiers are reset back to tier 0 once a campaign is finished.
Infantry
Armored Fighting Vehicles (AFV)
Field Pieces (Anti-Tank and Anti-Aircraft Weapons)
Air Force Units
|