Difference between revisions of "Tiers"
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Tiers represent when equipment is introduced into the game. A tier roughly correspond to a year, so what the tiers roughly cover are below; | Tiers represent when equipment is introduced into the game. A tier roughly correspond to a year, so what the tiers roughly cover are below; | ||
Tier 0- From the 10th may 1940 when the Germans launched ''Fall Gelb''. | *Tier 0- From the 10th may 1940 when the Germans launched ''Fall Gelb''. | ||
*Tier 1-1941 | |||
Tier 1-1941 | *Tier 2-1942 | ||
*Tier 3- 1943 onwards. | |||
Tier 2-1942 | |||
Tier 3- 1943 onwards. | |||
Campaigns normally start in tier 0 and the length of the tiers can vary as it is set by CRS. However, a tier normally last 7 to 10 days before moving on to the next tier. Tier progression can be monitored by the .rdp command. This will give a % of tier progression. Once a new tier is reached they normally roll over automatically onto the next tier. The current exception to this is tier 3 which requires some manual changes from the game managers. | Campaigns normally start in tier 0 and the length of the tiers can vary as it is set by CRS. However, a tier normally last 7 to 10 days before moving on to the next tier. Tier progression can be monitored by the .rdp command. This will give a % of tier progression. Once a new tier is reached they normally roll over automatically onto the next tier. The current exception to this is tier 3 which requires some manual changes from the game managers. | ||
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|| [[Airborne_Sapper | Airborne Sapper]] || [[Airborne_Sapper | Airborne Sapper]] || || [[Airborne_Sapper | Airborne Sapper]] | || [[Airborne_Sapper | Airborne Sapper]] || [[Airborne_Sapper | Airborne Sapper]] || || [[Airborne_Sapper | Airborne Sapper]] | ||
|- | |- | ||
|| [[ | || [[Engineer | Airborne Combat Engineer]] || [[Engineer | Airborne Combat Engineer]] || || [[Engineer | Airborne Combat Engineer]] | ||
|} | |} | ||
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! British !! French !! American !! German | ! British !! French !! American !! German | ||
|- | |- | ||
|| [[ | || [[Anti-Tank Soldier | Airborne PIAT]] || [[Anti-Tank Soldier | Airborne M9 Bazooka]] || [[ Airborne_Rifleman | Airborne Rifleman]] || [[Fallschirmjägergewehr_42 | Airborne FG42 Ausf.G]] | ||
|- | |- | ||
| || || [[ | | || || [[Rifleman#American | Airborne Rifleman: M1 Garand]] || [[Anti-Tank Soldier | Airborne Panzerschreck]] | ||
|- | |- | ||
||| || [[ | ||| || [[Rifleman#American | Airborne Rifleman: M1A1 Carbine]] || | ||
|- | |- | ||
|| || || [[Airborne_SMG | Airborne SMG]] || | || || || [[Airborne_SMG | Airborne SMG]] || | ||
|- | |- | ||
||| || [[ | || || || [[Airborne_LMG | Airborne LMG]] | ||
|- | |||
|| || || [[Rifleman#American | Airborne AR: M1918 BAR]] || | |||
|- | |- | ||
|| || || [[Airborne_Sniper | Airborne Sniper]] || | || || || [[Airborne_Sniper | Airborne Sniper]] || | ||
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||| || [[Airborne_Sapper | Airborne Sapper]] || | ||| || [[Airborne_Sapper | Airborne Sapper]] || | ||
|- | |- | ||
|| || || [[ | || || || [[Engineer | Airborne Combat Engineer]] || | ||
|- | |- | ||
| || || [[ | | || || [[Anti-Tank Soldier | Airborne AT: M9 Bazooka]] || | ||
|} | |} | ||
|} | |} |
Latest revision as of 02:51, 17 October 2023
Introduction
Tiers represent when equipment is introduced into the game. A tier roughly correspond to a year, so what the tiers roughly cover are below;
- Tier 0- From the 10th may 1940 when the Germans launched Fall Gelb.
- Tier 1-1941
- Tier 2-1942
- Tier 3- 1943 onwards.
Campaigns normally start in tier 0 and the length of the tiers can vary as it is set by CRS. However, a tier normally last 7 to 10 days before moving on to the next tier. Tier progression can be monitored by the .rdp command. This will give a % of tier progression. Once a new tier is reached they normally roll over automatically onto the next tier. The current exception to this is tier 3 which requires some manual changes from the game managers.
Tiers are reset back to tier 0 once a campaign is finished.
Infantry
Airborne Infantry
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